About MaGICX

Introduction, Vision & Mission

Introduction

Established in 2013, Media and Game Innovation Centre of Excellence (MaGICX) is a strategic cooperation between Universiti Teknologi Malaysia (UTM) and Iskandar Regional Development Authority (IRDA) to support and promote the development and ecosystem of creative industry that focuses on gamification and enrichment of digital content. MaGICX will play an integral part as the anchor for the Iskandar Malaysia Innovation Valley envisioned to offer industry players/SMEs/clients technical expertise/consultation, research/product development, business development, publishing, marketing and/or training in producing commercially.

Aspires to create an environment that contributes toward talent development, industry promotion, knowledge-sharing, and international collaboration, MaGICX’s credits include projects related to augmented reality, mixed and virtual environment, image processing, computer vision, multimedia software engineering, medical computing, computer interaction, human interface, usability, animation and technology, speech and signal processing, visualization, multimedia and software innovation, and emerging technology.

Vision

To be the anchor for Games and Gamification industry & the nucleus for Iskandar Malaysia Innovation Valley.

Mission

To provide necessary support and technical expertise in research, business development, publishing, marketing and training for industry players to develop commercially viable products and services

People

Create a stimulating environment where everyone (internal teams, partners, businesses, researchers) will be inspired to be the best.

Partners

Nurture a winning network of researchers, businesses, investors, experts, students and consumers to continuously deliver

R&D

Be at the forefront of technological, social and business developments that will have an impact on the games & gamification industry.

Talent

Contribute to the effort in the development of human capital, which is the core fundamental of growth.

Portfolio

Create a portfolio of products that are commercially viable and able to enhance our brand name in the games and gamification industry.

Promotion

Initiate and engage in activities that will promote our capabilities in games research, design, and development.

Research Ecosystem
Universiti Teknologi Malaysia UTM Nexus - Research & Innovation

Office of Deputy Vice Chancellor (Research & Innovation)

DVCRI Profile Johor Bahru Office Kuala Lumpur Office

Higher Institution Centre of Excellence (HI-COE)

Advance Membrane Technology Research Centre - AMTEC Institute of Noise & Vibration - INV Wireless Communication Centre - WCC

Research Institute

Centre of Excellence (COE)

Institute of High Voltage & High Current - IVAT UTM-MPRC Institue for Oil & Gas - IFOG Centre for Artificial Intelligence & Robotics - CAIRO Centre for Engineering Education - CEE Centre for Advanced Composite Materials - CACM Innovation Centre in Agritechnology for Advanced Bioprocessing - ICA Institute of Bioproduct Development - IBD

Service Entity

Research Management Centre - RMC Penerbit UTM Press Centre for Community & Industry Network - CCIN Innovation & Commercialisation Centre - ICC University Laboratory Management Centre - PPMU Institut Sultan Iskandar - UTM-ISI

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