MaGICX Unity Professional Certificate
Media and Game Innovation Centre of Excellence (MaGICX) established in UTM specialized on Immersive technology for media and game Innovation. MaGICX recognized as National Immersive Technology. Industry4WRD Competence Centre by MOHE and MITI to upskill human resource on providing extended reality (XR), AR/VR and related digital domain certification. The centre equipped with up-to-date Immersive Technology facilities and expertise.
MaGICX as one of the worldwide recognized UNITY Authorized Training Partner to provide UNITY Certifications Training. We provide training for any organization, which include schools, learning institutions, individuals, government, and non-government organization to enroll to ou professies, Unity Certifications divided into four levels including Certified User, Certified Associate, Certified i and Certified Expert.
Level up your team with Unity Training Workshops
Unity-authorized, in-person training
Quality training for your whole team: What you need, when you need it
Unity Training Workshops combine the best in quality, expertise, and convenience to increase your team’s performance — fast. Whether you want to get a new team up to speed, learn the latest features, or expand into new content areas like VR, we have a Unity Training Workshop that fits your needs.
Each 1-day workshop features a hands-on project that teaches Unity skills as well as best practices for implementation. Our trainers are experienced with both Unity and teaching, and provide invaluable 1:1 interaction with team members. Each Unity Training Workshop features:
- Quality course content developed by Unity Education
- Live interaction between instructor and participants
- Hands-on practice with professionally designed project assets
- Structured Learning Plan for participants to follow after the Workshop
- Enquire about available languages
- 1 or more days of professional training
- Held on-site at your office
- Choose a day that fits your schedule
- Accommodates 8-20 participants
- Available in most locations globally
Maximize learning and minimize downtime
Set aside a distraction-free day to level-up skills for the whole team. Learning in a group setting can create a common experience that helps teams move forward with the same baseline of knowledge.
Beginner-Intermediate
- Installation and Configuration
- Object Modelling and Manipulation
- 3D View: Navigation, Visualization & Customization
- Creation 3D logo with 2D image
- Introduction to 3D Printing
- Introduction of 3D Printer
Intermediate-Advanced
- Render Engines
- Shader and Node
- Lighting & shooting
- UV Mapping
- Animation
- Simulation
Custom Workshops
- Introduction of 3D Printer
- 3D Printer Processing
- MakerBot 3D Printer Control Method
- Maintenance Method 3D Printer
- Faults/Product Issues
- Case Study: Develop TVET 3D Model Learning Content
Coming Soon
- Getting Started with Design Visualization
- Introduction to Automotive Design Visualization
- Introduction to Visual Fidelity
- Level Up Your Visual Fidelity
- Unity Expert Gameplay Programming Certification Exam Prep
Contact Us
Use the web page below to tell us more about your team and goals. Regional pricing available.
Introduction to 2D Game Development
The goal of this workshop is to get participants up and running with Unity, focusing specifically on working with its suite of 2D features. As participants work through the activities, they will build a 2D game from the ground up, covering major subject areas including sprites, animation, game mechanics, and publishing. The project in this workshop is a side-scrolling, endless-runner game that will run on mouse input. After the initial mouse click, the player will begin to run, and all subsequent mouse clicks will result in the player jumping. The goal of the game is to run to the end of the level while collecting as many objects as possible without falling off the platforms. |
LevelBeginner |
PrerequisitesNo prior experience required |
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Duration7-8 hours |
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Class size15 people |
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TrainerUnity Certified Instructor |
Introduction to 3D Game Development
The goal of this workshop is to get participants up and running with the Unity game engine focusing specifically on working with its suite of 3D features. As participants work through the activities, they will build a 3rd person 3D game from the ground up, covering major subject areas including importing, animation, character configuration, implementing game mechanics, and publishing. The project is an 3D Battle Arena game. In the workshop, participants will build a simple arena level, create the character and enemies, implement gameplay, and setup health and score UI before learning the basics of publishing their game to PC. |
LevelBeginner |
PrerequisitesPrior experience with the Unity editor. |
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Duration7-8 hours |
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Class size15 people |
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TrainerUnity Certified Instructor |
Introduction to Mobile Game Development
The goal of this workshop is to get participants up and running with Unity, specifically its suite of 2D mobile features. As participants work through the activities, they will build a 2D mobile game from the ground up, learning skills like sprites, animation, game mechanics, analytics, monetization, and publishing. The project in this workshop is a side-scrolling, endless-runner game that will run on touch input. By the end of the workshop, participants will have used the 2D toolset to build characters, scenes, animations, and game mechanics for mobile deployment of their game. |
LevelBeginner |
PrerequisitesNo prior experience required |
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Duration7-8 hours |
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Class size15 people |
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TrainerUnity Certified Instructor |
Introduction to Virtual Reality
In this intermediate level workshop, participants will learn to get started in VR. As such, no time is spent on the fundamentals of working within the Unity editor, and scripts are discussed in regards to their functionality rather than breaking down how they work step by step. The project built in the workshop is the Laser Cop Room Scale VR Game.   Subjects covered include developing a basic VR game for PC/Mac/Console, optimization techniques, ergonomics, physics and audio for VR.      The workshop requires both a headset and controllers, but there is a test script that will allow for in-editor development for participants who did not bring a VR headset with them.        Although a gaming project is used as the example in this workshop, the features and functions are applicable to all Unity projects. The VR game that participants will build is fully compatible with the HTC Vive, Oculus Rift, and should be equally usable on any other PC headset. Please note, it will not work on mobile. |
LevelIntermediate |
PrerequisitesPrior experience with the Unity editor.  |
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Duration7-8 hours |
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Class size15 people |
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TrainerUnity Certified Instructor |
Introduction to 3D Interactive Development
The Introduction to 3D Interactive Development workshop features a small scale kitchen configurator in the general style of what can be found on home improvement websites such as Lowes, Ikea, and Home Depot. Participants in this workshop will focus on how to create high quality 3D interactions in Unity in an efficient and optimized way while building this simple, yet sophisticated configurator. Â Although this workshop focuses on an AEC aligned project, the skills built within it will apply to anyone who is looking to understand how to create robust interactive applications in Unity. |
LevelBeginner |
PrerequisitesNo prior experience required |
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Duration7-8 hours |
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Class size15 people |
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TrainerUnity Certified Instructor |